In late 2025, the decision has been made to wind down the operations of Rhombico Games, and put our fifth game, Break, Enter, Repeat on hold indefinitely. You can learn more about this by reading this post here.
To everyone who played our games, supported our projects, and believed in what we were trying to do: thank you. Rhombico Games may be winding down, but the spirit of play, curiosity, and strategy will live on in everything we do.

The story of Rhombico Games starts as a one-man hobby project by founder – and then web developer – Federico Casares back in 2016, with the purpose of learning how to develop games using the Unity Engine. Back then, however, it was called Hermes Interactive (after the ancient Greek god of trade) and based in Buenos Aires, Argentina. The first passion project was a trading game for PC set in the 18th century.

Slowly, this first hobby project was looking more and more like a finished game. After getting a couple of collaborators on board, including Norwegian composer Fredrik Drønen, we decided to release 18th-century based seafaring strategy game Winds Of Trade on Steam. It finally made it to the market in February 2017, via self-publishing.


We kept updating and expanding Winds Of Trade for some time, but then it was time for something new! We played around with the idea of a puzzle / resource management game about building automated kitchens for some time. Luckily, the charm of the very human main character, Robert Person, caught the eye of legendary publisher Team17, and we brought Automachef to Steam and Nintendo Switch in July 2019.
Our third title was, of course, also in the resource management genre. With the vision of creating a fast-paced resource management game, we came up with the idea for Power to the People. It’s an electrifying gaming experience where players need to build and maintain a power grid for a constantly growing population. We have published it on Steam in collaboration with Crytivo in February 2022.



In 2022, we have decided to change our name from Hermes Interactive to Rhombico Games, as well as getting a new logo and visual identity. We had no intentions to change our name, but multi-billion dollar companies definitely have more lawyers than we do.
In any case, we feel this new name works, and beautifully conveys the complexity of the games we enjoy making (and playing) so much! We’re also incorporating a tagline to further support our name and communicate what drives us: “What’s your strategy?”
In 2025, we released Consumption Line, a small, experimental game exploring industrial food systems and deceptive advertising. It was very different from our previous projects, but it reflected one of our core beliefs: games can convey serious messages through interactivity and play.


In late 2025, the decision has been made to wind down the operations of Rhombico Games, and put our fifth game, Break, Enter, Repeat on hold indefinitely. You can learn more about this by reading this post here.
To everyone who played our games, supported our projects, and believed in what we were trying to do: thank you. Rhombico Games may be winding down, but the spirit of play, curiosity, and strategy will live on in everything we do.